I’m back with a Ludum Dare game, this time for the Compo (solo development challenge)! After a lot of programming, grumbling, stress, and complaining the graphics is not pretty enough, I have Star Drill Ultra, a Star Fox-inspired space combat adventure where you play as a star drill! It’s up for voting right now! If […]
Hello, everyone. I’ll be helping out Tech Valley Game Space at organizing the internet’s largest online Game Jam, Ludum Dare 31 at Troy, NY! Join in the fun, crazy mess as we develop a video game within 72 hours. Ludum Dare 31 (Jam & Compo) Friday, Dec 5, 2014, 7:00 PM Tech Valley Game Space291 […]
Hey, guys. We’re trying something new here at Omiya Games and Tech Valley Game Space by scheduling events during our live streams. First up with be a Developer Plays (a play on Let’s Plays) Suddenly, Thousand, where we play and comment on our own game. This will be a great opportunity to see what the […]
Ichobot Crane is an open-source, Global Game Jam 2014 entry from American University at Washington, D.C., made by a team of 5. It’s a first-person puzzle game like Portal that involves using your head…by throwing it. You can play it online, here: Webplayer The games section had bee updated as well.
#OneGameAMonth December entry, Galactic NEON, is complete, just in time for 2014! Galactic NEON is a twin-stick shooter, like Geometry Wards set in the vast, infinite space like Asteroids. Fight against horde and horde of enemies with many different weapons and power-ups! You can also play it online, here: Webplayer The games section had bee […]
#OneGameAMonth July entry, String Theory, is finally done! The Sentient Cube is a first-person puzzle game about gathering brightly colored objects by touching them with things attached to the fishing pole. As more objects are collected, more objects light up. Utilize this ability to reach to the red gate! You can also play it online, […]
It is sad to inform all of you that I have removed all the downloadables to The Sentient Cube for legal reasons. I was recently informed that the main mechanics of Katamari Damacy and Crazy Taxi are patented. To stay on the safe side, I’ve deleted the source, webplayers, and executeables from my servers. I […]