Category Archive: Weekly Game Music

Game music posted weekly. Youtube Playlist

Apr 15

Weekly Game Music: The Flaming Tree (Tsugunai: Atonement)

New week, new music.  This week, we return to a calmer tune, with a hint of wonder.  Yasunori Mitsuda composition, The Flaming Tree, has a mysterious feel to it.  Quite fitting for a spiritual game like Tsugunai: Atonement.

Tsugunai: Atonement tells a story of a daredevil mercenary named Reise. When he attempts to retrieve the Treasure Orb as one of his missions, however, the gods angrily handicaps him by splitting his soul away from his body.  Now only a ghost, Reise must atone for his sins by possessing other people and helping them aid their life.

Tsugunai: Atonement is a turn-based RPG.  Unlike a generic JRPG, however, the “party” is only one character Reise happened to possess at that time.  In this sense, the town acts as a character hub for Reise, where each possessee have their own special abilities.  Once possessed, Reise may visit a nearby dungeon to fight through monsters and defeat the main evil.

Tsugunai: Atonement was released on the Playstation 2 in 2001.

Apr 07

Weekly Game Music: Bird’s Eye (Senko no Ronde DUO)

New week, new music.  This week’s music is a futuristic composition, Bird’s Eye, that sounds like it’s only a step away from spaghetti western.  This strange hybrid of music genre by Yasuhisa Watanabe is conveniently in a game that also combines two unlikely gameplay: Senko no Ronde DUO.

Senko no Ronde DUO describes a future where the human race now lives beyond Earth.  The Aria Federation, the space army of sorts, learns of an evil plot: someone is trying to obtain their best superweapon!  The Federation immediately commands eight mech pilots to hunt and destroy this terrorist.

Senko no Rondo DUO is a 2-player mech fighter where both characters navigate on a single plane.  Hits are dealt not through fists and feets, but through laser guns.  And LOTS of them.  Each character’s super-power practically turns them into a bullet-hell boss, switching the game from a 2-player shoot’em up to a bullet-dodging exercise.

Senko no Rondo DUO was released for Xbox 360 in Japan in 2010.  No US or European release has been made.

Mar 31

Weekly Game Music: Budoar (Samorost 2)

New week, new music.  This week, we return to the subtle with the strange world of Samorost 2Budoar by Tomáš Dvořák is a mellow composition with an excellent melody.  It’s unique mood fits well with the alien planets our heros explores.

Samorost 2 narrates a nameless man’s journey, starting with a sudden alien abduction of his dog.  Still in his pajamas, the man hurries into his rocket ship and locates the abductor’s planet.  Learning that his dog is used as a power generator in a hamster wheel, he quickly sets off on a stealth mission to save his loyal pet.

Samorost 2 is a beautiful point-and-click adventure where one clicks on items and points of interest to guide the man’s way into the alien hideout.  Unlike most point-and-click adventures, Samorost 2 doesn’t retain saves.  Instead it relies on a password system similar to the Megaman series.  The many planets the man visits are incredibly detailed and varied, sometimes resembling…something you can’t quite put a finger on.

Samorost 2  was released on the PC, Mac, and Linux in 2005.

Mar 24

Weekly Game Music: Opening Theme (Super Smash Bros. Melee)

New week, new music.  This week, we drop all the subtle music for one that’s obviously epic.  That’s right, it’s the Opening Theme from Super Smash Bros. Melee.  And not just any sort of music, but an actual live performance of Hirokazu Ando’s greatest composition.  Enjoy!

For the uninitiated, Super Smash Bros. Melee is the second game in the outrageously popular Nintendo series, Super Smash Bros.  Popular, because it’s a fighting game starring Nintendo’s most popular mascots.  Hard not to like it, really.  In Melee‘s irrelevant story, each mascot are initially plastic figures made “real” when played on a table-top game.  An elegant way to explain why characters from different universes can exist in the same game.

Super Smash Bros. Melee is an unusual 2D fighting game in that fighters do not die from depleted health, but rather, from being knocked out of the level.  The more damage the player accumulates, the easier it is for him/her to be smacked out of the level.  As a consequence of its objective, Melee has a very strong platforming aspect, too.

Super Smash Bros. Melee  was released on the Gamecube in 2001.

Mar 17

Weekly Game Music: Squids Wild West (Squids Wild West)

New week, new music.  This week, we’re doing something a little different.  Instead of a Youtube video, here’s the SoundCloud music player, coming directly from this week’s music composer, Romain Gauthier.  I’ve posted his music twice already, but theSquids Wild West theme from, well, the iOS game Squids Wild West is something truly special.  Give it a click, and check it out!

Anyhoo, Squids Wild West is a direct sequel to the mobile game, Squids.  Previously, a group of treasure hunting squids accidentally broke the valve sealing the evil goop.  Realizing their mess, their quest to cleanse the underwater world leads them to the sharp-shooter Clint and sumo wrestler Sammo’s home town, ye Seawood.  There, the party attempts to find the master Winnick, and get down with the evil mastermind controlling the ugly goop.

Squids Wild West is a turn-based RPG involving…flinging squids at evil shrimps, crabs, and other watery beings.  It plays a lot like Angry Birds, where squids are flung on a flat surface instead of a trajectory.  Damage is calculated based on the squid’s attack points and fling strength, meaning enemies closer to the squids are more likely to get the brunt of the force.  Along with slamming their own body into crazed wild-life, each class of squids have their own special abilities.  For example, sharp-shooters can shoot projectiles at a far-away enemy, while sumos can create shockwaves to hit enemies within close proximity.

Squids Wild West  was released on the iOS in 2012.  It’s also available on Android.

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