Rèsumè

OBJECTIVE

To design, develop, and enhance the gameplay of video games, including controls, physics, mechanics, menus, visual effects, audio, and/or AI.

RELEVANT EXPERIENCE

Business Owner, Game Developer
Omiya Games, Gaithersburg, MDFebruary 2013 – Present

  • Developing game mechanics, physics, touch controls, mouse and keyboard controls, console controls, AI, GUI, visual effects, and audio using C# with Unity for computers, web, and mobile devices.
  • Design static 3D and 2D artworks using Blender and Adobe Photoshop.
  • Maintaining a version control, project management, and blog server.

Game Developer
Pie for Breakfast Studios, Washington, DCFebruary 2012 – Present

  • Developing game mechanics, touch controls, mouse and keyboard controls, AI, and GUI using C# with Unity for computers and mobile devices.
  • Collaborating virtually with artists, composers and programmers.
  • Assisting in supporting a Kickstarter campaign.
  • Assisted in supporting a version control and VPN server.

Game Developer
E4 Software, Damascus, MDMarch 2011 – Present

  • Developing game mechanics, physics, touch controls, motion controls, AI, GUI, visual effects, and audio using C# with Unity for mobile devices.
  • Integrating artworks, sound effects, and music from artists and composers.
  • Designing games, levels, GUI, and user workflow.
  • Designed modern GUI graphics with Adobe Photoshop.

GUI Software Engineer
Boeing, Germantown, MDJune 2010 – Present

  • Developing a geo-location software with C#, ESRI, Infragistics, and Visual Studio.
  • Designing the GUI front-end to a military software with C++ and MFC.
  • Critiquing the usability of a software’s graphical user interface to simplify or improve functionality.

PRODUCED GAMES

Dead Man’s Trail, Pie for Breakfast StudiosPresent

  • Developing a touch and/or mouse-based Diablo-like horror game in Unity for PC, Mac, iPad, and Android.

Ichabot Crane, Omiya GamesJanuary 2014

  • Designed and developed a first-person puzzle game involving throwing the player character’s head in Unity for PC, Mac, Linux, and web.

Galactic NEON, Omiya GamesDecember 2013

  • Designed and developed an Asteroids-like infinite twin-stick shooter with Unity’s 2D tools for PC, Mac, and web.

Prototype: Munch, Omiya GamesAugust 2013

  • Designed and developed an experimental second-person maze game using Unity’s pathfinding tools for web.

String Theory, Omiya GamesJuly 2013

  • Designed and developed an original physics-based first-person puzzle game inspired by Katamari Damacy in Unity for PC, Mac, and web.

The Sentient Cube, Omiya GamesApril 2013

  • Designed and developed a physics-based third-person action game inspired by Katamari Damacy in Unity for PC, Mac, and web.

Touch Yoga, Omiya GamesFebruary 2013

  • Designed and developed a unique multi-touch puzzle game for mobile devices, including the iPad, iPhone, Android, Kindle, and Nook.

SWARM!, E4 SoftwareDecember 2013

  • Designed and developed a 3D motion-controlled platformer in Unity for mobile devices, including iPad, Android, and Kindle.

ABCs Learn & Sing, E4 SoftwareJuly 2012

  • Developed an educational alphabet game for preschoolers in Unity for touch-based mobile devices, including the iPad, iPhone, Android, Kindle, and Nook.

Solitaire Double-Deck HD, E4 SoftwareJanuary 2012

  • Designed and developed the popular card game in Unity for touch-based mobile devices, including the iPad, iPhone, Android, Windows 8, Kindle, and Nook.

Skills

Computer Languages: C#, C++, C, Java, Ruby, Python, Perl, Visual Basic
Game Engine: Unity
Operating Systems: Windows 8, Windows 7, Mac OSX, Vista, XP, Linux
Foreign Language: Japanese

EDUCATION

Rensselaer Polytechnic Institute (RPI), Troy, NYMay 2010
B.S. Degree in Computer Science | Minor in Studio Art
GPA: 3.92/4.0 | Summa Cum Laude