Author: Taro Omiya

  • #WeeklyGameMusic: 陽の当たる場所 (水平線まで何マイル? -Deep Blue Sky & Pure White Wings-)

    #WeeklyGameMusic: New week, new music. Note: sadly, the music file has been taken down, and I’m unable to locate another source yet. With love up in the air, I had to look for something special.  And now, I’ve found it…in a obscure Japanese visual novel called Suiheisen Made Nan Mile? – Deep Blue Sky &…

  • #WeeklyGameMusic: Miller House (The Witch’s House)

    #WeeklyGameMusic: New week, new music. https://www.youtube.com/watch?v=nz1MDs_uLz0 What better way to start a romantic month with an RPGMaker horror game? Accelerated heart rate is easily mistaken for love and all that. Anyway, this week’s music is a free music called Miller House, composed by Presence of Music.  It’s used effectively during a shocking plot twist from…

  • Website and personal updates

    I have a few updates to present. First, the Game Projects page has been updated with a lot more games created for 2014 #OneGameAMonth. Second, I’ll be at MAGFest to participate in their Global Game Jam, so I won’t have a #WeeklyGameMusic this weekend. It will be back on-schedule next weekend.

  • #WeeklyGameMusic: Liberation (La Muerte de Papo) (Papo & Yo)

    #WeeklyGameMusic: New week, new music. This week’s music comes from a touching and tragic game called Papo & Yo.  Despite it’s fantastical (or more correctly, magical realism) settings, the puzzle platformer touches what it’s like to live under parental abuse.  It’s quite fitting, then, that the credits music for this game, Liberation (La Muerte de Papo) by Brian D’Oliveira,…

  • #WeeklyGameMusic: Tank 1 (Insaniquarium)

    #WeeklyGameMusic: New week, new music. Great game music can come from the unlikeliest places, and casual games are no exceptions. Take this Insaniquarium Deluxe music, for example. Tank 1, composed by Jonne Valtonen, manages to keep a facade of normalcy and simplicity in an otherwise crazy game about saving poor fishes from aliens. Seriously. Insaniquarium…

  • What I achieved in 2014

    Now would be a good time to look at 2014 in retrospect and see what I achieved, and what I haven’t.  So without further ado, let’s get right to it! Major Projects In January, I’ve visited and teamed up with various friends from IGDA DC and new friends from American University to create a new game for…