Author: Taro Omiya

  • Weekly Game Music: Annul (Neotokyo)

    New week, new music, and what better way to start than a weird music that mixes futuristic sounds in a spaghetti-western composition? I’m talking about Annul, by Ed Harrison. It’s used in a Japanese-themed Half-Life 2 mod, Neotokyo. It’s an action-filled, yet melancholy music of the ever-growing conflict between the government military and the terrorists. Since Neotokyo is a Half-Life 2 mod, it…

  • Strange Free Games: Iji

    Here’s a game that’s not too hard to describe. Imagine Gears of War as a 2D platform shooter, but with the “your enemies are human, too” theme much more heavily emphasized. Imagine, instead of burly men trash talking, you lead a lost super-soldier girl who’s only option is taking orders. And imagine a game, made by one…

  • Weekly Game Music: The Village Green (zOMG)

    Next up in my library of game music: Gaia Online. Yup I’m talking about that game-centric online community. I can only expect a lot of flaming between opinionated internet users, but first, lets put our differences behind and enjoy the music. It’s so good, even I took interest in the game it came from, zOMG, despite…

  • Coming Up With a Game in Global Game Jam

    In Global Game Jam 2012, I came up with…12, no 13 different game ideas. Yeah, I had a lot of ideas. But how? Coming up with a game idea in a short time might seem difficult at first. But believe it or not, it isn’t: understanding the context of the situation, and letting your gut…

  • Strange Free Games: Every Day the Same Dream

    The theme for this year’s Global Game Jam was an image of an Ouroboros — a snake eating it’s own tail. It’s supposed to be representative of how things in life are commonly cyclic, and as such, many games revolved around this theme. Of course, one short flash game has already beaten them to it:…

  • Weekly Game Music: The Impact Site (Pikmin)

    There’s a relatively lesser known Nintendo game called Pikmin. Everything about it should have been a blockbuster: Mario series creator and video game legend Shigeru Miyamoto designed the game. Nintendo themselves show-cased the game as a demonstration of their new console, Gamecube’s abilities to handle numerous characters and their AI. Some people argued this was…