Author: Taro Omiya
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Global Game Jam 2011
January 28th marks the start of the Global Game Jam 2011, a 48-hour event about developing a new video/board/card game. Having participated in Global Game Jam 2010, and a local game jam back in college–which incidentally, were 8 hours long–I expect the usual drill: a sleep-deprived, idea-trashing, heated competition to make the best game. To…
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Updated Resumè
Updated the resumè. Added a DirectX entry for a position at Boeing, and Android App Developer section.
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Website complete (finally)
Finally fixed the Webplayer and the abouts page issue. Even reduced the number of columns in every non-blog pages.
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Website mostly working
I finally got the website to contain the same amount of content as the old one before. Still have a few problems, most notably the mouse hover behavior on my “About” sidebar and the “Save the Princess” webplayer not resizing correctly.