• So, About Social Networking…

    Since I’ve been active online recently, seeking for new job opportunities, I’ve been reading a lot of advice on how to find work. Most of them sort of revolves around instructions like “spread your network,” or “get referrals,” and I guess such an advice is useful…for someone who already has a strong social network and been to a couple of global shows. While I am now that person, I’ve been a college student before, and back then, I had nobody who worked in the industry I studied in. As I was a second-generation immigrant, neither my parents nor my extended family helped. They neither knew the language, nor had any idea of what the hiring culture in both my industry and the country I lived in were like. Being the oldest sibling in my family, I was supposed to be their best resource on this sort of thing, and I knew nothing. And I don’t drink; I greatly dislike visiting bars and conversing in loud locations. These vague advice wouldn’t have helped me in the slightest back then, and I suspect I’m not alone in this. So to those people who were in the same boat as I was, here’s what I’ve learned:

    Terminologies

    First, it’s probably a good idea to go through some terminologies. See, I’m a programmer, and networking in that practice means, “the practice of creating digital, remote connections between two or more programs.” And that most decidedly is not what this blog post is about. So I’ll be using the following terms:

    • Social Network, or network for short, is the web of people you know, and the people those acquaintances know, etc. For the rest of this blog post, I’ll just be using the word, “network.”
    • Networking is the practice of expanding your network by connecting with new contacts.
    • Connections is a positive social bond between two people.
    • Degree is the layer of connection within your network. For example, people you already know personally falls under the first-degree connection. The people those people know, but you don’t falls under the second-degree connection, etc.

    All good? Great, let’s talk about the objective here.

    The Goal

    It’s easy to read through what recruiters and job advisors tell you and think to yourself that somehow, networking is this magical solution to finding jobs. Alternatively, from reading said advice, it’s easy to think that one merely needs to create as wide of a network as possible, potentially by collecting as many business cards as one can, or making as many LinkedIn friends as possible, etc. But if I’m to be frank, neither of these could be further from the truth. Networking is merely a simple mindset, and holds no magical powers. Making your network too large would create weak connections; business cards are just a small piece of paper, and LinkedIn connections is simply a row in a database table. Like any good intel, what matters is how you use this information.

    I would argue the goal in this networking game is to create an effective network. This means creating connections that wants to help you out. So how do you create an uplifting and supportive web?

    Become an Useful Contact

    Perhaps the most useful way of learning how to create an effective network is to become an useful contact yourself:

    1. Demonstrate what value you bring to the other person. Honestly, this can be as simple as introducing yourself and what you do. For example: “Hi, my name is Taro Omiya, and I’m a Unity programmer with a strong background in C# and Java. And you?” The objective here is to inform the listener how you can help them, should they or their friends encounter a problem in the future.
    2. Keep your eyes peeled for anyone asking for help. For example, while I have little artistic talent, my indie game development work has put me in contact with a few freelance artists. If anyone asks me for graphic design assistance, I can help them by connecting them to these freelance artists.

    By connecting those in need of help with people you know and recommend, you both demonstrated your usefulness and create a “social debt.” Now that the assisted person is thankful for your help, they will feel inclined to help you when you encounter a problem yourself. It’s a bit of social manipulation, I admit, but a positive one that lifts everyone.

    Now that you’ve become an effective contact, creating a stronger network should be pretty obvious.

    Building an Effective Network

    Building an effective network involves knowing more people, and more importantly, helping each other out. When you join a digital network of professionals, keep in mind that everyone is on there to ask others for help. Pay close attention to the skillsets and specialties each of your contacts have. Verify with those you’re assisting that they’re trustworthy, and willing to provide what your contact rightly deserves (don’t let them work for free). If you’re already working, check if there are any job openings in your company, and see if you can find anyone in your network that’s willing to take it.

    Otherwise, just be a useful and engaged person in these social platforms. Leave comments and share some tips: you might be surprised at how much you know, that others don’t. Make sure the people in these networks know you in a positive light. In theory, by becoming the point person for providing help and assistance, others will more likely follow your example, and help you get connected with useful contacts as well. Work on making your second-degree connections as useful as possible. That’s basically how I’ve been doing things, anyway.

    Hopefully this how-to guide proves to be informative. Best of luck to all of you!

    Read more: So, About Social Networking…
  • #WeeklyGameMusic: Lovely City (Lovely Planet)

    #WeeklyGameMusic: New week, new music. I’m excited to introduce to you all Lovely City, composed by one of my favorite composers, Calum Bowen. This absolutely jamming track is from the hectic (and Indian!) first-person action game, Lovely Planet.

    Lovely Planet is a fast-paced first-person shooter and platformer where all red enemies needs to be eliminated before touching the goal pole. Despite the simple premise, cartoony world, and lack of story, the game is actually designed as a speed-running game. Much of the appeal of the game is optimizing your route to beat your prior–and the world’s–score.

    Lovely Planet is available on Windows, Mac, and Linux via Steam.

    Read more: #WeeklyGameMusic: Lovely City (Lovely Planet)
  • #WeeklyGameMusic: Hello World (Touch My Katamari)

    #WeeklyGameMusic: New week, new music. Next up is Hello World, composed by Hiroshi Okubo. And series fans should immediately recognize the music’s hip style, which comes from none other than Touch My Katamari.

    The surreal and bizarre Touch My Katamari starts with The King of All Cosmos suddenly becoming depressed after overhearing a small human boy mention he thinks of the king as no greater than other common people he knows. To, uh, rekindle his fragile ego broken spirit, he sends his own son, The Prince, to Earth prove to how great the king is…by having The Prince roll Katamaris. Yes, the story makes just as much sense in context.

    Rolling on: Touch My Katamari continues the series trademark of utter insanity and apocalyptic destruction rolling the titular Katamari (roughly translates to “clump” in Japanese), a gravity ball that sticks to objects smaller than itself. Once an object is stuck to a Katamari, it becomes part of its mass, thus making it capable of gathering more larger objects. Unique to this entry is the touch-based gestures one can input on the backside of the PS Vita, which makes the Katamari either squash horizontally and cover more ground, or stretch vertically to fit through tight spaces. The game infamously starts you gathering small objects, like thumbtacks, gum, and small dice, until it horrifyingly colorfully escalates to cats, dogs, people, cars, buildings, cities, islands, entire continents, planets, stars, galaxies…

    Touch My Katamari was published by Bandai Namco on the PS Vita. Sadly, no other port exists.

    P.S. Snark aside, and to this entry’s credit, it explicitly spells out what was hinted throughout the game series that being rolled up in a Katamari is actually a euphoric and unifying experience. Which of course is why every living being reacts to being rolled up by screaming like there’s no tomorrow.

    Read more: #WeeklyGameMusic: Hello World (Touch My Katamari)
  • #WeeklyGameMusic: Credits (Metroid Prime)

    #WeeklyGameMusic: New week, new music. Today’s track is an oldie, but timeless creepy-crawly…sci-fi tune, the Metroid Prime credits theme, composed by Kenji Yamamoto and Kouichi Kyuma. That’s right, we’re highlighting Retro Studios’ first release, the fantastic sci-fi first-person action-adventure game, Metroid Prime, published by Nintendo.

    Where to begin with such a legendary game such as Metroid Prime? The mission starts with infamous bounty hunter, Samus Aran, investigating a seemingly decimated space laboratory that reveals that the evil Space Pirates has, once again, been experimenting with the deadly alien parasites, Metroids. True to the series roots, while Samus successfully destroys the laboratory to prevent further spread of specimens coming out of it, she loses all her upgraded space-suits with it, and needs to regain them from a neighboring planet that she once called home (or more like training ground, but that’s another story for another time). Unbeknownst to her, though, the Space Pirates had some tricks up in their space-sleeves…

    Metroid Prime is renowned for successfully genre-shifting the retro-platformer to a first-person shooter, and still garner praise and support from fans of the older series. Despite some similarities, graphic-wise, to modern shooters, Metroid Prime doesn’t feel like a competitive shooter. Instead, the game has a strong emphasis on exploration and puzzle solving, with action occasionally sprinkled to even the game’s pacing. More often than not, the map is going to be your best tool: figuring out where to go next, and more importantly, how to get there defines the game’s core experience. Furthermore, to de-emphasize the action, Metroid Prime utilizes a lock-on mechanic akin to The Legend of Zelda series, making combat focus more on dodging attacks, rather than aiming. Finally, who can forget the scan-visor? It’s a lore-revealing tool that allows Samus to gather information on aliens, plants, data logs, power-ups, and more! This useful, but optional feature allows the player to organically piece together the scattered logs and events by themselves, revealing what has happened to the planet prior to Samus’ arrival.

    Metroid Prime was originally released on Nintendo Gamecube. A remake of the entire Gamecube series, Metroid Prime: Trilogy, was also released on the Nintendo Wii, complete with motion-controlled aiming.

    Read more: #WeeklyGameMusic: Credits (Metroid Prime)
  • #WeeklyGameMusic: Blue Sky Town – Dol Dona (.hack//G.U.)

    #WeeklyGameMusic: New week, new music. Today’s track is Blue Sky Town – Dol Dona, composed by Chikayo Fukuda. It’s a pleasant town music from Bandai Namco’s mega-long multi-media series, .hack, specifically, the .hack//G.U. trilogy.

    http://youtu.be/Ns9Rh01SIb8

    Before there was Sword Art Online (SAO), there was .hack. That’s right, this game, manga, and anime series all takes place in the fictional MMO Action-RPG, The World. Dull naming aside, much like SAO, players start falling into a comatose state, both in-game and in real-life. Unlike SAO, the devs blame it to a computer virus, presumably spread by malicious players. The G.U. trilogy stars Haseo, who seeks for revenge after his close friend catches this comatose spell.

    .hack//G.U. is a single-player action-JRPG series. Unlike, you know, real MMORPGs, .hack//G.U. is a story-driven game with no character customization, and A.I.-controlled party members. The party explores randomly-generated dungeons: battle initiates when a monster gets close to the party, constraining them into a tight circle. Perhaps the more unique side of the game is how narrative plays: there are email logs, marriage simulation, and other MMORPG-like communication methods to suck the player into its universe.

    .hack//G.U. is available on PC via Steam, PS4, and PS2.

    Read more: #WeeklyGameMusic: Blue Sky Town – Dol Dona (.hack//G.U.)
  • #WeeklyGameMusic: Give Me a Chance (The World Ends With You)

    #WeeklyGameMusic: New week, new music. This time we’ll cover Give Me a Chance, composed by Takeharu Ishimoto and sung by Ayuko Tanaka and Mai Matsuda. It’s a composition from the cult-hit Square Enix game, The World Ends With You, an almost trading card game (TCG) JRPG and a banger soundtrack.

    You can tell The World Ends With You is created by the same company famous for their Final Fantasy franchise when it stars an anti-social, brooding teen named Neku. This insufferable jerk eventually learns to get better when he’s suddenly pitted in a life-and-death game about fighting sound-based monsters and lazy grim reapers using a deck of shirt pins. To survive this terrifying game, this loser must make a sacrifice arbitrarily chosen by the game master (in this case, his memory, of course) and pair with a partner to fight together with. Did I mention this all makes sense in context?

    Anyway, where The World Ends With You best shines is its real-time combat. Originally developed for the Nintendo DS, this game utilizes nearly every single feature in the portable console, including — get this — the closing-the-lid sleep function, as part of combat. Unfortunately for this blogger, his introduction to the game was on iOS, so he’ll describe how the combat works there instead: The World Ends With You TCG-like battle system operates by having each pin execute when a specific touch or swipe gesture is made. Multiple pins in a deck may share the same gesture; the pin placed on the top of the deck gets prioritized first, until it hits a cool-down state, in which the rest of the pins takes effect. Partners can also be summoned, using yet another gesture assigned to them: this helps build both a combo meter, and a super attack. It’s super fun, and I highly recommend checking it out!

    The World Ends With You is available on Nintendo Switch, iOS, and Nintendo DS.

    Read more: #WeeklyGameMusic: Give Me a Chance (The World Ends With You)