Rèsumè

Download: Single Page Rèsumè (PDF)

Note: this page is still under construction

Experience

Software Engineer

WB Games Boston

2024 – Present

  • Constructing a Blazor web tool for managing the mobile game, Game of Thrones: Conquest, and an unannounced mobile game for iOS and Android with Unity and C#.
  • Developing a full-stack feature for viewing assets used to modify the starting splash screen of each mobile game.
Online Engineer

NetherRealm Studios

2021 – 2024

  • Developed live mobile app, Mortal Kombat: Onslaught for iOS and Android with Unreal, C++, and Typescript.
  • Expanded a Vue + NW.js desktop tool with new windows to generate debug server data, including users and guilds.
  • Designed new server REST API endpoints and corresponding client interfaces and subsystems for UI developers.
  • Maintained a Vue Decorator web tool to schedule daily login rewards and toggle certain game features remotely.
Software Engineer

Level EX

2020 – 2021

  • Developed medical mobile apps for iOS and Android remotely with Unity and C#, under the MVVM design pattern.
  • Developed an AWS Linux image with NVidia graphics card to run Unity games remotely, live streaming its graphics as video for Level Ex’s custom online game streaming platform.
  • Constructed the reactive livestreaming website using Typescript, Javascript, HTML, and CSS through Node.JS.
  • Expanding the Unity editor with custom Visual Scripting nodes and other tools for designers and artists to utilize.
Senior Software Engineer

Ithos Global

2017 – 2018

  • Designed and developed a new JSON REST API for an existing site using Java, Jersey, MySQL, and Tom EE+.
  • Integrated reactive GUI elements for a chemical-logging website with JSP, Javascript, and jQuery.
  • Created automated server scripts interfacing Asana REST API to Subversion and Jenkins via Bash and Python.
Game Developer

E4 Software

2011 – 2014

  • Developed and published 4 Unity mobile games on the iOS, Android, Amazon, and Barnes & Noble app-stores.
  • Coded game mechanics, physics, touch controls, motion controls, AI, GUI, visual effects, and audio using C#.
  • Integrated artworks, sound effects, and music from artists and composers.
GUI Software Engineer

Boeing

2010 – 2014

  • Added real-time plotting and morphing of custom 2D images to a geolocation application using DirectX, OpenGL, and C#.
  • Integrated the latest protocols to increase the desktop application’s support and customer base.
  • Developed new features to the application with C#, C++, MFC, ESRI, and Infragistics.

Skills

Computer Languages
  • C#
  • Typescript
  • HTML
  • Python
  • C++
  • Javascript
  • CSS
  • Ruby
  • Java
  • SQL
  • SASS
  • Perl
Tools
  • Unity
  • Blazor
  • Perforce
  • Photoshop
  • Unreal
  • Vue
  • Git
  • Blender
  • Godot
  • Node.js
  • SVN
  • NW.js
Foreign Language
  • English (fluent)
  • Japanese (fluent)

Education

Bachelor, Computer Science

Rensselaer Polytechnic Institute

2006 – 2010

  • GPA: 3.92/4.0
  • Summa Cum Laude