Download: Single Page Rèsumè (PDF)
Experience
Software Engineer
WB Games Boston
2024 – Present
- Constructing a Blazor web tool for managing the mobile game, Game of Thrones: Conquest, and an unannounced mobile game for iOS and Android with Unity and C#.
- Developing a full-stack feature for viewing assets used to modify the starting splash screen of each mobile game.
Online Engineer
NetherRealm Studios
2021 – 2024
- Developed live mobile app, Mortal Kombat: Onslaught for iOS and Android with Unreal, C++, and Typescript.
- Expanded a Vue + NW.js desktop tool with new windows to generate debug server data, including users and guilds.
- Designed new server REST API endpoints and corresponding client interfaces and subsystems for UI developers.
- Maintained a Vue Decorator web tool to schedule daily login rewards and toggle certain game features remotely.
Software Engineer
Level EX
2020 – 2021
- Developed medical mobile apps for iOS and Android remotely with Unity and C#, under the MVVM design pattern.
- Developed an AWS Linux image with NVidia graphics card to run Unity games remotely, live streaming its graphics as video for Level Ex’s custom online game streaming platform.
- Constructed the reactive livestreaming website using Typescript, Javascript, HTML, and CSS through Node.JS.
- Expanding the Unity editor with custom Visual Scripting nodes and other tools for designers and artists to utilize.
Senior Software Engineer
Ithos Global
2017 – 2018
- Designed and developed a new JSON REST API for an existing site using Java, Jersey, MySQL, and Tom EE+.
- Integrated reactive GUI elements for a chemical-logging website with JSP, Javascript, and jQuery.
- Created automated server scripts interfacing Asana REST API to Subversion and Jenkins via Bash and Python.
Game Developer
E4 Software
2011 – 2014
- Developed and published 4 Unity mobile games on the iOS, Android, Amazon, and Barnes & Noble app-stores.
- Coded game mechanics, physics, touch controls, motion controls, AI, GUI, visual effects, and audio using C#.
- Integrated artworks, sound effects, and music from artists and composers.
GUI Software Engineer
Boeing
2010 – 2014
- Added real-time plotting and morphing of custom 2D images to a geolocation application using DirectX, OpenGL, and C#.
- Integrated the latest protocols to increase the desktop application’s support and customer base.
- Developed new features to the application with C#, C++, MFC, ESRI, and Infragistics.
Skills
Computer Languages
- C#
- Typescript
- HTML
- Python
- C++
- Javascript
- CSS
- Ruby
- Java
- SQL
- SASS
- Perl
Tools
- Unity
- Blazor
- Perforce
- Photoshop
- Unreal
- Vue
- Git
- Blender
- Godot
- Node.js
- SVN
- NW.js
Foreign Language
- English (fluent)
- Japanese (fluent)
Education
Bachelor, Computer Science
Rensselaer Polytechnic Institute
2006 – 2010
- GPA: 3.92/4.0
- Summa Cum Laude