Taro Omiya is a software engineer and game developer currently working at WB Games Boston. An expert on the Unity game engine, he has developed over 30 games on PC, mobile, and web. His experimental projects, many of them open-source on GitHub, have received over 850,000 views and downloads thanks to critical acclaim and media coverage.
He has over a decade of professional full-stack software development experience, especially in C# and Java. He also has worked with C++ and Typescript for four years, and has a working knowledge of Javascript, SQL, Python, and Ruby. His other talent is in game design, especially in game feel and puzzle design. Game engines he has worked in besides Unity includes Unreal, Godot 3, Construct 3, GDevelop, and Ren’py. Lastly, he’s fluent in English and Japanese.
Skills
Code
- Over a decade of professional experience.
- Over 5 years of full-stack web tools development experience, including Blazor, Vue, NW.js, and Java.
- Expert in C#, C++, Java, and Typescript.
- Experienced in backend development for Unreal mobile games.
Unity
- Over a decade of professional experience.
- Published over 30 Unity games.
- Created apps for VR, mobile, PC, and Web.
- Developed open-source Unity packages, including a tool that builds to multiple platforms in one click.
Game Design
- Designed indie games for over 9 years.
- Specializes in Game Feel and UX: created the Make it Juicy presentation on designing game feedback.
- Provided talks on game design, including puzzle and tutorial design.
UX Development
- Over 6 years of professional experience.
- Working knowledge in UX design.
- Even developed this WordPress website’s theme!
Portfolio Highlights
Mortal Kombat: Onslaught
The latest mobile auto-brawler RPG taking place in the Mortal Kombat universe! Launch four of your best fighters to slaughter waves of enemies sent by Shinok and his followers to save all realms. Read more…
Level Ex RemotePlay
A Google Stadia-like streaming service allows doctors to play with any of the Level Ex’s many mobile games online, on any device, with a supported web browser. Read more…
Uballto
4th place in Innovation (Ludum Dare 45). A vaporwave-aesthetic puzzle game where the player activates objects by dragging a dialog window on top of it. Covered by Vinesauce on 12/2019. Created in 72-hours, solo. Read more…
Not a Clone
Published on iOS and Android. A WarioWare Inc-style microgame collection, where each microgame parodies a real mobile game. Covered by Pocket Gamer in 9/2016. Created in 2.5 years with a team of 7. Read more…