About (Software Engineer)

Taro Omiya is a software engineer and game developer currently working at WB Games Boston. An expert on the Unity game engine, he has developed over 30 games on PC, mobile, and web. His experimental projects, many of them open-source on GitHub, have received over 850,000 views and downloads thanks to critical acclaim and media coverage.

He has over a decade of professional full-stack software development experience, especially in C# and Java. He also has worked with C++ and Typescript for four years, and has a working knowledge of Javascript, SQL, Python, and Ruby. His other talent is in game design, especially in game feel and puzzle design. Game engines he has worked in besides Unity includes Unreal, Godot 3, Construct 3, GDevelop, and Ren’py. Lastly, he’s fluent in English and Japanese.

Skills

Code

  • Over a decade of professional experience.
  • Over 5 years of full-stack web tools development experience, including Blazor, Vue, NW.js, and Java.
  • Expert in C#, C++, Java, and Typescript.
  • Experienced in backend development for Unreal mobile games.

Unity

Game Design

  • Designed indie games for over 9 years.
  • Specializes in Game Feel and UX: created the Make it Juicy presentation on designing game feedback.
  • Provided talks on game design, including puzzle and tutorial design.

UX Development

Portfolio Highlights

Mortal Kombat: Onslaught

Level Ex RemotePlay

Uballto

Not a Clone

Contact

Taro is most responsive via email and LinkedIn. Please let him know how you’ve found his information.